Wednesday, October 28, 2015

Dota 2 Game Revew

Dota 2 Reborn

 For players new to Dota, it means Defense of the Ancients. It is a MOBA (multiplayer online battle arena) gaming series for warcraft 3, based on Aeon Of Strife (AOS) map for StarCraft. Objective of the game is to destroy opponent's ancient structure by controlling one of the many Heros that gain levels and gold upon killing creeps and destroying structures. There were many different versions and map but the most popular was DotA Allstars which was developed by IceFrog. Valve Corporation acquired the rights to develop a stand alone sequel Dota 2.

Each game is 5 v 5 based and there's more than 100 heros to choose. Although the map is the same but due to the different combination of heroes, items and strategies, players will not get bored of playing it over and over.

Although Dota 2 started of with a need to purchase access, it changed to 100% free to play and every game you start afresh, hence there is no issue about unfair advantage from expenditure factor. Purchases in Dota 2 are mostly cosmetic virtual goods. It also allows players to trade, gift, sell and even place wagers on tournaments with the cosmetic items.

The main thing that makes Dota 2 stand out from Dota is the fact that they made graphics more pleasant, run by source engine, added costumes, match making rating, coaching, speculating games with 2 minute delay and a more user friendly system compared to DotA. Each player has their own user profile, statistics from previous games, replay feature. MMR as mentioned above is used as a guage to match players for their games, so that players of similar skills would be placed in each game. There is a party and a solo mmr, where by each win will increase it and each loss of a game decreases the MMR. Although MMR is the main measure, it is not the only factor used to matching players, it has other factors involved which will try to maintain players winning rate close to 50%.

Dota 2 Reborn is released in September 2015 and it replaced the former Dota 2 client. Dota 2 Reborn now runs by Source 2 engine and supports custom games, so that players can play more variety of maps. For example, instead of the norm 5 v 5, they can try out the 10 v 10 map or tower defence map which was not available in Dota 2. It has also allowed players to design custom maps and game modes.

Tuesday, October 6, 2015

Echo Of Soul Game Review

Echo of Soul is a free-to-play MMORPG developed by Korean game developer Nvius and published in North America and Europe by Aeria Games. It is powered by Unreal 3 engine and was released on 28 / 05 / 2015. You can choose between NA or EU Region, and each region has 3 servers, each server has 2 channels. At present you get to choose between 5 classes: 1. Warrior 2. Rogue 3. Guardian 4. Sorceress and 5. Archer A new class Warlock will be released in mid October 2015.


 Each class can further choose between 2 paths that has 3 skill trees each. The special thing about EOS is that there is no healer class, you get to play either tanker or damage dealer. There are more than a thousand quests for EOS which most can be skipped. The more rewarding ones are the dailys after hitting present cap level *60. Hardcore players can hit cap in less than 2 days. The equipment is divded into PvE and PvP set. This difference is effective after hitting cap level. Under level 60, players get a battle buff in battlefields for PvP. PvP is open to players from level 10 which they can join battlefields and engage in 10 v 10, 12 v 12 or 15 v 15 It is integrated between all 3 servers. There are 2 maps in battlefield, one which is determined by capturing towers and defeating players, the first team to hit 10 000 points wins. The other map has its focus on resource collection, the first team to collect 200 points of resource wins. Winning team gets more rewards than the losing side, if you do not fufil the minimum requirements, your rewards will be reduced. Winning team receives badges which can be exchanged for valuable items such as gem boxes, inks, essences and gears.


 In the good days when EOS started, the queues for PvP is like 10 seconds at most a minute. However now, it takes more than a minute usually, some occassions up to an hour. Each battlefield lasts around 15-20 minutes on average. Apart from battlefields, players can join guild wars named Vahalla which is twice a day. Guilds may form ally and kill the Vahalla Guardian during Vahalla. Each Vahalla lasts an hour. Vahalla is only based on current server.


 The other PvP is Arena which is 5 v 5 and is open to players when they hit level 60. It has 2 different maps and the rule is just to eliminate the other team. Each side gets to use 5 healing potions and 3 healing pots which is given by NPC. Arena is integrated among 3 servers. You can join the solo Arena play which you can enter in parties of 3 maximum or solo queue. Party Arena will require full party of 5 to participate. Badges are rewarded to teams that join, and they can be used to trade for better PvP gears.


 Weapons and Armors have item levels. The higher item level the better the item. In terms of PvE the dungeons are having entrance requirement based on item level, players have the choice of joining normal dungeons (a party of 5) that can be paired with other servers There are also 10 man and 20 man Raids dungeons which drop better items.


 If you want easier dungeon you can choose to join soul keeper solo or party dungeon. These are easy and only 1 boss. The gears dropped from the bosses are soul bound. There is also a weekly limit on how many times you can join them. Players can use dungeon tickets to extend their entry limits per week.


 Overall, EOS is filled with many expensive but fanciful costumes and mounts. From the release til date, theres like new mount every month. New theme for costumes as well. However, the new cash shop mounts usually come in form of RNG (Random Number Generator) boxes which hardly rewards you what you want.


 The other aspect of the game is upgrading. You upgrade / enhance jewels. You can insert jewels that you upgrade into the gears. Jewels are presently divided into 2 types, first the dull jewels for gears below item level 63. The lucid jewels are for item levels under 159. Dull jewels are tradable regardless of their upgrade level. Lucid jewels are tradable from plus 1 to 4, 5 - 8 requires cash shop casing and 9 - 12 is currently account bound.


 Rating 6.5 / 10 For PvE lovers, you might be disappointed as most of the higher tiered party/raid dungeons, you need to beg for a place with the guilds who are able to finish it. For PvP lovers, action is limited but some reforms will be made in Oct 2015. Arena is pretty fun but not many queues for it these days. If you do not plan to invest money into the game, i will suggest that you play a tank. Otherwise choose a support class like a bard, tell others that you are full support and most wouldnt even notice if you dont buff them.

Online Survival Game Immune Now With Proper Quest System

Hamburg, Germany - October 6th, 2015 - vidiludi games & entertainment, the developer behind the cartoon survival game Immune, just reached another big Early Access milestone.

With the newly integrated quest system, players are able to go on randomly generated missions like destroying supplies of the NPC enemy, assassinations or hostage rescues. Players are allowed to join these missions alone or in a party. With this approach vidiludi creates more immersion to turn Immune into a fully functional MORPG.

This is one of the first steps vidiludi takes to stand out of the big list of ever-growing survival online games.

To celebrate the new mission system and the new content of the game, vidiludi also reduced the price drastically, while the game is in Steam's Early Access state.

Immune is a cartoon survival online game for PC and Mac with humorous and satiric references currently in Early Access on Steam. The game is developed and published by the indie game developer vidiludi games & entertainment, who aims to make Immune a combination of retro top-down MMORPGs like Tibia™ and modern survival games like DayZ™ or Rust™. Immune takes place in a dangerous environment following an outbreak of a devastating pandemic leaving only a handful of survivors. Offering PVP and PVE, players must scavenge, hunt or grow their own foods, while avoiding or fighting off the dangerous mutants and gasmask wearing NPCs, doing everything they can to avoid the infection by shooting everyone sick or immune in the face. Discover, build, or occupy shelters and houses and craft tools, harvest resources and collect ammunition and weapons required to survive the onslaught of enemies.


Immune on SteamTM

Game Website 

Game Trailer 

Immune Press Resources 

Developer Website 



YouTubeTM Channel 
vidiludi games & entertainment is a one man indie game developer from Hamburg, Germany who develops games for iOS, Android, PC and Mac. After 2 years of hobby/after-work game development, vidiludi released their first commercial mobile game called “Highway Run” in 2012, which saw more than half a million downloads in Apple’s App Store. After this unexpected success Gabriel, the man behind vidiludi, quit his job as Software Engineer in 2013 to live his dream: bringing his own game ideas to life. In March 2015, after successfully releasing several mobile games, vidiludi published their first PC/Mac game on Steam called "Immune". Today Gabriel works side by side with freelancers from all over the world to finish Immune.
Gabriel Morgenstern, Owner
vidiludi games & entertainment 

Friday, October 2, 2015

Frantic Memory Game Huemory Now Available for iOS and Windows Phone

October 1, 2015 - After a successful launch on Google Play this past summer, the Android hit memory game Huemory is now available on iOS and Windows Phone. Huemory challenges players to memorize shapes of the same color and identify them quickly, but only after the colors have been removed.

“Huemory started life not as a game, but as my attempt to create an Ishihara Test (color-blindness) style font,” admits Deepak Menon Madathil, founder of Pixel Ape Studios. “But during creation, the colorful dots looks so beautiful and zen-like on the screen that, in my heart, I knew it had to be a game. So I got to work, shared the prototype with friends, took their feedback to heart - and Huemory was the result.”

Building on the core gameplay, Huemory offers a number of modes to keep players entertained. They’ll be able to go head-to-head and compete with friends, tackle difficulties from “baby” to “hardcore,” and even switch to a colorblind-friendly mode that ensures the game remains accessible to everyone.

As players progress deeper into Huemory, they’ll uncover helpful powerups and hindering traps that add an extra layer of challenge to keep gamers on their toes. Using these, players will be able to reset a level, view a quick peek at the colors, or stumble into an early death by committing to the wrong color. With practice and skill, everyone has the potential to become a Huemory master.

Huemory is now available as a free download from the App Store, Windows Phone Store, and Google Play. For more information, be sure to check out the Huemory trailer, press kit, or contact to learn more.

About Pixel Ape Studios:
Pixel Ape Studios was founded in 2015 after studio founder (and sole employee) Deepak Menon Madathil left a career in the corporate world to pursue his one true passion: video games. “It was a very risky transition,” Deepak says, “but I have never enjoyed anything else more than this!”

Friday, September 25, 2015

Melee and Chivalry to Ensue when Chartbusting Mobile Rpg, Sevent Knights, Launches Globally This Year

With over Seven Million Downloads, Netmarble Readies Breathtaking Mobile RPG for Global Launch

September 24, 2015 – SAN FRANCISCO – Netmarble Games ("Netmarble"), a leading Korean gaming company, today announced that its hit RPG, Seven Knights, will launch globally for iOS and Android devices later this year. To celebrate the upcoming release, the company has launched a new Seven Knights website in four languages, including English, Traditional Chinese, Thai and Korean.

Seven Knights, which debuted in Korea last year and has consistently held a top five spot on the Google Play Store – reaching #1 in September 2014 and remaining in the top three for 48 consecutive weeks, currently ranks second in revenue in Korea on the Google Play Store. The game continues to amass legions of fans with more than seven million downloads and an active, growing global community. The visually striking mobile RPG has struck a chord with male and female players of all ages through its distinctive combination of intuitive commands, intense strategy and exciting adventure. With simple controls and lively turn-based combat, Seven Knights invites players to collect and upgrade hundreds of heroes, blaze through battles with a customized team and explore a number of dynamic game modes for variety and challenge.

"Following the highly successful launch of Seven Knights in Korea, where the game has attracted millions of passionate players, we are pleased to introduce the game to the world through its new global website," said Seungwon Lee, President of Overseas at Netmarble Games. "As a global gaming company, Netmarble Games will continue to introduce and support high quality games like Seven Knights that combine the fun immersion of a true RPG with the accessibility of a casual mobile title."
With over 230 characters in Seven Knights shown in high quality animations and dynamic skill effects, and each of the game’s uniquely designed heroes has his or her own distinct skills and scintillating backstory. The turn-based battles combine various skill effects and counter skills with tactical battle formations and the ability to customize team rosters for different enemies. Game modes include the single player Celestial Tower mode, a Battle Arena for fighting other players and Castle Rush mode where player guilds can fight for supremacy.

Seven Knights is developed by Netmarble Nexus, a subsidiary of Netmarble Games, and will be available free-to-download with in game purchase options, later this year. For more information, please visit the game’s newly launched official global website at

About Netmarble Games Corporation
Netmarble Games Corp. strives to enrich people's lives by providing great games to global audiences. Based in Seoul, Korea, Netmarble Games Corp. has produced some of the most successful mobile games such as MARVEL Future Fight, Raven, Seven Knights, Everyone's Marble, and Monster Taming. The company has more than 2,500 employees worldwide, numerous studios and consistently ranks as a top developer and publisher in Asia and globally. Netmarble Games Corp. has a strategic partnership with CJ E&M Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMO company, as company shareholders. The company is the largest shareholder to SGN, a leading casual game developer. More information can be found at

Wednesday, September 23, 2015

DDT Games Starts Kickstarter Campaign to Complete the Development of TGL: ThanksGiving LIFE

DDT Games’ upcoming venture ThanksGiving LIFE will allow every gamer the opportunity to play God and intervene in the life of an A.I to help them fulfill all their dreams. The funding requirement for this project is $50,000.

DDT Games Starts Kickstarter Campaign to Complete the Development of TGL: ThanksGiving LIFE.  
DDT Games’ upcoming venture TGL: ThanksGiving LIFE will allow every gamer the opportunity to play God and intervene in the life of an A.I to help them fulfill all their dreams. The funding requirement for this project is $15,000.

Seoul, South Korea 22th September, 2015
TGL: ThanksGiving LIFE is an extraordinary gaming concept developed by DDT Games that will allow every gamer to become God and assist the A.Is make their dreams come true.  Playing God has always been a topic of much interest for the avid gamers all over the world. In TGL, God acts as a facilitator to make a positive impact on the lives of the A.Is. The A.I, however, has a free will and may not always obey God’s commands.

Several popular movies have played a stellar role in developing the concept of TGL. As seen in the movie “Bruce Almighty”, TGL portrays the power of God in a comical way. The gameplay of TGL has been influenced heavily by the “Black & White” series. Though the territories covered in TGL are not as broad as in “Black & White”, but TGL allows gamers to intervene in every detailed aspect of the selected A.I.’s life. Popular movies “The Matrix” (1999) and “The Thirteenth Floor” are the inspirations behind the story of TGL that connects with virtual reality to influence the God-like powers.
Key features of TGL are as follows

A.I. Dreams – Helping the Peeps of the virtual world achieve their hopes and dreams is the primary objective of TGL. Their dreams are varied by difficulties of achievement. With over 100 dreams, how many can you make come true?

God Power – The player is granted a variety of ‘God Powers’ to provide influence over TGL’s Peeps. You choose whether to lead the Peeps towards living a good life or leave their lives in shambles by destroying all that they hold dear. However, be careful as too much direct intervention will distort the way the Peeps perceive you.

Good or Evil – How you decide to use your powers will lead you to the side of Good or Evil. ‘God Powers’ are divided into Good & Evil and can be used to acquire corresponding soul points. As you choose a side your form will begin to change to match your personality. Acquire soul points to grow your ‘God Powers’ to further impose your benevolent or malicious will!

DDT Games has recently launched a Kickstarter campaign to develop TGL and share its development status with the backers.  The funding goal for this campaign is $15,000. This is the minimum funding requirement to develop TGL is the way intended. This funding will be used to cover expenses such as development, art source, backer rewards, fees and processing charges, and software license. A small part of the funding will be left as a reserve for unforeseen future expenses.

To find out more about this campaign, please visit
The official website of DDT Games is About DDT Games: Dynamite Development Team (DDT) is a small game development company based in Seoul, Korea. DDT consists of members that are highly motivated to develop and provide the best gaming experience to the users.

Tuesday, September 22, 2015

Survive the Future in Open World Survival, Horror Game P.A.M.E.L.A.TM for Windows PC

NVYVE® Studios Unveil the Rebirth Trailer and Launches Steam Greenlight Campaign for Utopian Survival FPS

Mississauga, Canada - September 22nd, 2015 - Indie micro development team NVYVE® Studios, today released the Rebirth trailer for P.A.M.E.L.A.™, the open world utopian sci-fi survival horror FPS that is scheduled for release on Windows PC in 2016. In addition, the studio also announced that the Steam community can now vote for P.A.M.E.L.A.™ with the launch of the Steam Greenlight campaign. To pledge support for P.A.M.E.L.A.™ visit

“P.A.M.E.L.A.™ explores the unforeseen consequences of humanity's craving for technological and biological advancement”, said Adam Simonar, Studio Director of NVYVE® Studios. “With release scheduled for 2016, we are excited to reveal a taste of the background story behind the devastating fall of a technologically utopian civilisation gone wrong”.

Through the Otherworld Agency, the team enlisted the help of Jeff van Dyck, who worked as Audio Director on Alien: Isolation and Composer on the Total War series, to create a unique and memorable theme for the Rebirth trailer. The Rebirth trailer introduces a wide diversity of locations and reveals the omnipresent AI overseer Pamela, as well as the complex personality driven AI system that players encounter.  P.A.M.E.L.A.™ begins as a Sleeper is awoken from cryosleep in Eden, a fallen utopia wrought with death and danger. As a Sleeper, the player will struggle to survive alongside Pamela as they explore the once vibrant utopian city.

Uncover the tragic events that lead to the downfall of a civilization, and fight for your life as the broken citizens of Eden defend their home against your intrusion. With a personality-driven AI system, no encounter will be the same as the Afflicted react in unpredictable ways, driven by their excruciating pain and disfiguring disease. Interact with various factions, including the Afflicted citizens, security droids, robotic custodians, and more. Each faction has its own unique behaviors and alliances, and will react dynamically to the player’s behavior to become allies, or enemies.

Experience tense gameplay in a richly developed, believable sci-fi universe. Each decision is meaningful, and each encounter could be your last. Wield and customize an array of modular equipment to defend yourself and explore the environment. Utilize an immersive UI that incorporates full body awareness, where the player's involvement in the world is never broken. Manage the power reserves of the city, using energy only when necessary to avoid the dangers of being stuck in the dark. Upgrade your weaponry, and construct a safe haven to defend against the denizens of Eden. Enhancing your body with Bio-Augmentations will give you an advantage over your enemies, but at what cost? Every decision has consequences in Eden.

Can you survive the future?

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About NVYVE® Studios
NVYVE® Studios is a 6 person indie team that branched out, in late 2014, from NVYVE® Inc.
an award winning visualization and interactive content firm. The team employed the skills gained in developing interactive non-game experiences towards creating their first game, P.A.M.E.L.A.™, a utopian survival horror game for Windows PC. The team includes a diverse background in architectural design, concept art, film, and more to create a unique mix of skills and direction. For more information about NVYVE ® Studios, .